These are similar to gimmick charms, but are considered necessary for many important skill functions. As such, they are always 1x1 and the player starts with them. Later in the game, you will be able to fuse them with other charms (the recipe makes sure that the given charm does not already have an aura; if it does, then the recipe doesn't proceed) to save on inventory space; this can be reversed by cubing the charm by itself, reclaiming the token, but the fuser is lost.

Also on the charms is a description saying something along the lines of "The deductions on this graft do not apply to the character unless you have redundancy" (since the aura gives +1 to each stat, and the charm gives -1 to each stat, it equals out to 0; but if you have two of the same charm, then the aura will still only give +1 to each stat, but the two charms will give -2 to each stat).

The description also describes what skills it applies to; the skills themselves also describe needing the relevant token.

IMPORTANT NOTE: {DUE TO THE WAY CHARMS WORK, IF YOU DIE THEY DO NOT AUTOMATICALLY RE-EQUIP AURAS UNLESS YOU RESTART OR PICK UP/DROP YOUR CHARM. AS SUCH, CHARMS ARE NOT GOOD. WILL NEED TO MAKE IT SO YOU HAVE TO CUBE THEM WITH EQUIPMENT, ADDING THE AURA; DUE TO THIS, SKILLS WILL NEED TO BE REWORKED INTO THEIR FORMER SYSTEMS, AND ONLY BECOME LIKE THEIR NEW FORMS IF THE PLAYER CHOOSES TO TOKENIFY IT}

All grafts should start out as 1x1 items with text telling the player to cube it then drop the cube afterwards (cubing converts it into a 0x0 charm that gives the proper benefits, and dropping the cube will force it into the inventory; and we can use character filters for cube recipes to prevent other characters from unnecessarily increasing their file size by dumping in non-character grafts)

[SOULS] You must have this for the game to function properly.
[CHARACTER GRAFTS] You should have one of these; they provide your base stats.
[SKILL GRAFTS] These are highly recommended, as otherwise certain skills will not function properly.

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[SOULS]

Gives Soul Connection aura; this allows an understanding between the player and enemy monsters; without this many features will not work properly.
Occasionally applies Skill Updater, which updates your current skill levels.
{ideally, your character should die if this is not present}


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[CHARACTER GRAFTS]

{these should be set up such that when equipped, they give the same benefits as a vanilla character would have; by default, characters should have the minimal charstats.txt benefits, since all the benefits will be given by these}

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[SKILL GRAFTS]

{if possible, make new properties that contain all the -stats so that they don't show up}

Charged Graft
(Assassin Only)
Applies passive bonuses of Tiger Strike, Cobra Strike, Fists of Fire, Claws of Thunder, Blades of Ice and Phoenix Strike.
{need to make sure the skillattackrate property actually subtracts}

Vibrant Graft
(Assassin Only)
Required for the use of Burst of Speed, Fade and Venom.
Applies bonuses of Venom, and Burst of Speed or Fade, depending on which of the two is selected.
{need to make sure the skillattackrate property actually subtracts}
{need to make sure the skillvelocitypercent property actually subtracts}
{need to make sure the res-curse property actually subtracts}

Crude Graft
(Barbarian Only)
Applies passive bonuses of Increased Stamina, Increased Speed, Iron Skin and Natural Resistance.

Shifting Graft
(Druid Only)
Applies passive bonuses of Lycanthropy, Werewolf, Werebear and Fire Claws, but only when you are in a shapeshifted form.
{need to make sure attack%/skillattackrate actually works like the skill stat}

Holy Graft
(Paladin Only)
Applies passive bonuses from Blessed Aim, Resist Fire, Resist Cold, Resist Lightning and Holy Shield.

Mental Graft
(Sorceress Only)
Passively applies Enchant and your highest defense cold armor to yourself and everyone nearby.

Dodgy Graft
(Amazon Only)
Enables the toggling benefits of Dodge, Avoid and Evade.